O TRUQUE INTELIGENTE DE THE FIRST BERSERKER: KHAZAN QUE NINGUéM é DISCUTINDO

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

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Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente de que isso signifique combater o próprio exé especialmentercito que outrora este respeitava.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

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Nãeste sei se isso foi por questão intencional do design ou resultado do um erro, mas tenho a impressãeste por qual muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — contudo vale a pena insistir um pouco para passar dela.

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Também igualmente similarmente identicamente conjuntamente temos personagens bem natural escritos de que acompanham o protagonista durante a jornada e que agregam muito natural de modo a este conteúdo da história.

Quem gosta de 1 souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto o fato por de que não há 1 Colossal mapa interconectado para explorar.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.

After all, Khazan has some real difficulty spikes. Especially The First Berserker: Khazan when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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